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79 Game Reviews

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It's good. Nothing new but good no less.

I happen to disagree with RantYou. It's easy to insult someone else when you come up with a half assed solution to a definite problem that really doesn't solve anything. One thing that would break up the boredom that you obtain after playing this game for a while would certainly be music. Just three, five minute tracks and a track selector would give the player a half an hour of play-time with guaranteed lack of boredom because many players [like myself] would continue playing the game the entire length of each song and possibly listen to them twice depending on the quality of the song. So there is a half hour. Even for those who don't care about music, people would enjoy the game for about 1O minutes then realize once they started getting annoyed with the music that there is a track selector. They would change the track and they would get another 1O minutes and the process would repeat itself unless of course the person was so turned off by the music that they just turned it off. Definitely include a mute button for those individuals because then RantYou's half assed solution would be perfect for closed minded individuals that can't possibly appreciate anything but what they are used to.
--------------- 4/5 ----------------

DasSG responds:

You have a good point about adding a jukebox to the game. There are plenty of awesome good quality songs on NG, but when I tried adding my favourites to game - they felt out of place. It looked like the music itself is so way better than a game, there is no reason to finish levels :). So I tried to find something which will go better with the actual game - something that matches game mechanic and theme (at least in my opinion). I wasn't satisfied with my search results when it became clear that my music selection is annoying to some degree and different people see no relation between game and music. That's how it happened :)
P.S. Thanks for a review. I think music track selection would be a great addition to any game without it.

I happen to agree with everyone else. The game was fun but there is many problems I find with it [and when I say fun, it was only fun for about 4 minutes. Around that time I realized that I was never going to die]. I definitely agree that you are way too over powered. That coupled with the fact that upgrades are too inexpensive. I didn't play the game long enough to see if that was due to game length but with every upgrade I became more and more unstoppable thus not presenting a challenge thus not giving me a reason to continue playing.

The weapons are something that kind of drives me nuts. Ninjas had a ridiculous array of weapons. The thing is though, most of them derived from farm tools because ninjas were peasant folk who lived in small, poor, overtaxed villages. The Diamyo's men [Samurai] were who used katanas and yumi bows. Not that a ninja would be incapable of wielding a katana [the yumi bow is a different story as that weapon takes years of practice to be efficient with which ninjas just didn't have yumi bows at their ready availability] but their fighting style [ninjutsu] required more stabbing weapons than slashing weapons due to Samurai armor being resistant to slashing and blunt weapons due to the devastating kanabo. Although the kusarigama is a cool weapon, it is not at all even comparable to the katana because that weapon was literally made from farmers scythes with a steel ball on the end attached by a chain... The weapon was easily breakable by the craftsmanship of the katana. Katanas have been called the 7 year blade because that's the least amount of time required to make one with any sort of quality. Read about the creation of the katana and you would realize that that weapon should easily be at the top of the list right next to the yumi bow which I am not going to get into because I just went on a 5OO word rant [probably more] on why I don't think the katana should be the second weapon on the list.

The game is great! There is a few things I don't like. 1 would be that 15 shots to the face kills a zombie... I understand the reasoning behind it but you could have just made more zombies. That would have been easy enough.

Probably the MOST annoying thing in this game is the fact that you can't switch weapons while you're reloading your weapon... That kind of defeats a large purpose of why someone would switch weapons. I play a lot of shooters and it's ALWAYS faster to switch weapons than to reload... This is especially annoying when using the bow because after every shot you have to reload. Sure it doesn't take a while but it could very easily end in losing a survivor because a sprinter charges the wall [with a weapon, which I'll cover in a second] and you're reloading so you can't switch to your chainsaw... death to the survivor.

Zombies don't carry weapons... ridiculous. Zombies don't use tools.
----------- 4/5 ------------

Mediocre at best. There is a lot of elements in this game that could have been cool. Here's the problems: the biggest problem was the controls. They are very clunky and half of the time the button commands glitch or lag. I have an awesome computer so I know that's not the reason. This thing easily played Diablo 3 which has the highest system requirements of any game.

Some parts of the graphics were awkward and poorly done like when you aim at the ground and when you jump down from things. Also, climbing over objects is just retarded. The W button really doesn't have a purpose because just touching the sprint button [which is pretty much what I'm doing the whole time because the character moves way too slow without it] does the same thing. You should have made w jump and you should have not even included a sprint button and made him just move that fast all the time.

Crouching would be cool if you could actually crouch effectively behind cover but you can't. Also when crouching it should improve your accuracy. Hell, the accuracy is terrible period.

There should be more guns.

The pistol should be a lot more accurate.

The shotgun should be a lot stronger.

The list of crap goes on and on. Nice try but you failed.

mmankt responds:

lol!

... The game engine is terrible. There is no menu in battle. The art is crummy. The dialog is hard to follow because the characters speak with NO emotion at all. Typically I'd have advice for you but I can understand this would be your first and you're just learning so here's an idea for the next one you make; everything you did with this one is exactly what you DON'T do in the next one.

Alright I'll give a few pointers. First of all, for the graphics, use the shape tools. They make objects appear much cleaner and you'll get a lot more appreciation from the player.

For the story and dialog; please for the love-of-Christ... and future gamers, input some personality. Good rpg's don't require voice dialog because, since the characters have... character, you can hear what their voices would be like in your head. In order to do that you have to make some characters confident, some shy, some visibly old or young which can be accomplished very simply with 1 or 2 features, some sassy, some smart and intelligent, some humble. All these things contribute to what one would perceive to be someone's voice. If you've ever played Final Fantasy 7 before Advent Children came out then you know exactly what I'm talking about.

In the battle screen, make an actual menu with easy to spot buttons instead of just words on the screen. Also make a clear character section and a monster section. It seemed you just let everything run together. It seemed like you just pumped this thing out there and hoped for the best. As far as the button point goes, that same thing should be applied to... any other situation that requires you to push the mouse button on a specific spot on the screen. Instead of just words make a button.

NOOO MUSICCCC WHAT THE FUUUUUUUUCK. I'm a musician and would be happy to provide a few tracks for your next piece of work. That is a HUUUUGE must in an RPG. We need something to keep us stimulated and to set the mood for a specific area. Again, think Final Fantasy. When you're in the open world you get this music that sounds explorative. When you're in a small town you get a very calm, almost nostalgic music. When in a creepy or weird setting, guess what? Creepy weird music. When the bad guy appears, bad ass bad guy music plays. When you're doing something awesome, bad ass good guy music plays. Nobuo Uematsu is exceptionally good at capturing emotion in song and making you feel a specific way that correlates to your in-game surroundings.

All in all... terrible attempt. It boils down to one thing and one thing only... detail. Take your time, do it right, and... just do it better. You shouldn't be proud at all of this work.
------------ 1/5 --------------

This is an alright little game. I have to agree with Tony because I don't like that you lose with one wrong answer. It is a cool math game. I wish you would have applied different situations though because it got old after the 9th or 1Oth round. It's alright

Haha nice. I pissed my girlfriend off with this hahaha. The gun shoots a little low and to the right though. ;]

stretch1one responds:

It's randomized inaccuracy.

Not bad but not good either. It's really easy and there isn't much content. I realize I'm saying exactly what the other people in the reviews are saying but hey... it is what it is. Maybe a little sexier pictures too. I can find way hotter pictures of all of these celebrities. Nice try.

I love this game. It's very similar to Fallout.. but with zombies. How can you get any better than that? Well, you can but this is still awesome. Where this is also similar to Fallout is also my only downfall to this game... it's a little glitchy.

Bottom line is that this game is for the modern, warrior, rogue, medic, thief, berserker, hunter/marksman/archer in all of us. Great work. Make another.

Joined on 10/27/12

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